Level Art Project Lead

hace 3 semanas


Región del Biobío Chile Room 8 Studio A tiempo completo

Superpowers you have are Strong strategic thinking and motivation to grow and improve the Level Art team or subdivision; Deep understanding of level art principles : composition, visual hierarchy, scene readability, and environmental storytelling; Commitment to continuous self-development and supporting teammates in their development; Proficiency with game engines (Unreal Engine, Unity, or proprietary engines), including terrain systems, foliage tools, lighting tools, and world partitioning / streaming; Good knowledge of gameplay logic and level design principles; Experience optimizing large scenes for performance; Ability to evaluate work objectively and deliver constructive, actionable feedback; Excellent communication and cross-team collaboration skills; English level : Intermediate+; Experience working on AAA titles; Minimum 1 year of experience in a project lead or similar leadership role. You’re a rockstar if you have Proficiency in major 3D modeling software (e.g., ZBrush, Maya, 3ds Max); Strong understanding of modular workflows and environment asset usage; A knack for creating memorable visual moments that define a level’s identity; Experience shaping visual direction through moodboards, styleframes, and biome research; A strong eye for worldbuilding that blends art, lighting, VFX, and narrative cues; Curiosity for real architecture and nature, turning real-world references into believable game spaces; The drive to push visual benchmarks and explore new artistic or technical techniques; A natural instinct for mentoring and helping artists sharpen their craft. As a part of Room 8 studio, you will Execute assigned tasks within estimated timelines, adhering to client references and technical specifications; Collaborate closely with the Art and Tech teams throughout all stages of production; Lead and manage realistic environment projects for Console and PC platforms; Maintain high production standards and ensure the artistic quality of the team’s output; Provide artistic and technical support, helping resolve production challenges within the team; Create and maintain art documentation, technical specifications, and production guidelines; Participate in project estimations, test assignments, and evaluation processes; Lead and supervise new projects; Work with game engines for environment setup, integration, and validation; Research new tools, software, and industry techniques to improve workflow efficiency and asset quality. Join Us. get even more Competitive financial reward (yes, we are fair enough); Challenges to raise your XP score by working on projects with the top global game development publishers; A culture of diversity and inclusion that unites the most outstanding talents; A community of people who understand and share your passion for games. Together we will bring games to the next level. Exactly with you. 34238 #J-18808-Ljbffr


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